shader {
   name red
   type constant
   color 
   	{ "sRGB nonlinear" 0.800 0.800 0.800 }
}

shader {
   name blue
   type diffuse
   diff 
   { "sRGB nonlinear" 0.800 0.800 0.800 }
}

object {
   shader red
   type generic-mesh 
   name cara1
   points 5
	    -3 0 0
		0 0 3
		0 8 0
     	0 0 -3
     	3 0 0
   triangles 1
      	0 1 2
   normals none
   uvs none
}


object {

   shader blue

   transform {
      rotatex -20
      translate 0 -2 0
	scaleu 3
   }

	
   type generic-mesh 

   name cara2

   points 5
      -3 0 0
	0 0 3
	0 8 0
      0 0 -3
      3 0 0


   triangles 1
	0 3 2


   normals none
   uvs none
}
